By bloid
via ayende.com
Published: Nov 18 2008 / 08:01
The cause for this post is a post by Rob Conery where he suggests removing the RDMBS from the equation, at least during development. In particular, he suggests using an OODB during development and switching to RDBMS late in the game, when going to production. The reason for doing so in order to reduce the friction of having to maintain a database during development.
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