cool offices. but it brings up the 'office with door' vs. bullpen issue. At my company we have our own offices but also a lab where everyone goes to integrate. We spend more time there than in the private rooms, but the lab also encourages a lot of bs'ing, so I question a bullpen's productivity.
the MK12 space looks cool but everyone is pretty close to each other. kind of claustrophobic.
yeah, those "open space" rooms like MK12 have aren't really that good for productivity in a programming world, good for graphics designers yes, but not people who's entire job is in their head.
That, and look how cluttered each "desk" is, I mean mine is too, but mine is covered with piles of reports, memos and research material, MK12's looks like it's someone's iPod junk, some skittles, a few batteries a stack of cds, someone's personal library and some cellphones and keys.
Not a room that says "work here for a 3rd of your life".
Best development office I've ever been apart of, 3 people in a room shaped like a right triangle, but with the 2 non-90 degree corners squared off, large wall was a "community" wall, large and I mean LARGE whiteboard, easily 16' long, and a row of bookshelves under it, desk in each "corner", and a round table with some extra seating.
2 "programmers" and a design person per office, sometimes a programmer was a developer, sometimes they were an actionscripter or a web designer, depended on the project.
1 project manager for every 4 offices, although there were only 4 offices anyway, but it worked well.
Each office was assigned to a certain project, sometimes 2 worked on a single project, but we rarely worked on more than 1 project at a time. We were very efficient, but sales had the wrong mindset, they were targeting long turnaround sales, which meant BIG profits when you could get the sale, but they took a year to get inked, eventually we ran out of cash trying to close those sales, and the owners didn't want to go for VC.
Just goes to show, even if you build an agile development process and team, if the rest of your organization is stuck with a 1950's mindset, your going to fail, no matter how good development is.
Comments
dmh2000 replied ago:
cool offices. but it brings up the 'office with door' vs. bullpen issue. At my company we have our own offices but also a lab where everyone goes to integrate. We spend more time there than in the private rooms, but the lab also encourages a lot of bs'ing, so I question a bullpen's productivity.
the MK12 space looks cool but everyone is pretty close to each other. kind of claustrophobic.
http://www.officedesigngallery.com/picture.asp?photo_id=49
and our space is very nondescript. nothing cool like the spaces shown on that site.
dgary replied ago:
yeah, those "open space" rooms like MK12 have aren't really that good for productivity in a programming world, good for graphics designers yes, but not people who's entire job is in their head.
That, and look how cluttered each "desk" is, I mean mine is too, but mine is covered with piles of reports, memos and research material, MK12's looks like it's someone's iPod junk, some skittles, a few batteries a stack of cds, someone's personal library and some cellphones and keys.
Not a room that says "work here for a 3rd of your life".
Best development office I've ever been apart of, 3 people in a room shaped like a right triangle, but with the 2 non-90 degree corners squared off, large wall was a "community" wall, large and I mean LARGE whiteboard, easily 16' long, and a row of bookshelves under it, desk in each "corner", and a round table with some extra seating.
2 "programmers" and a design person per office, sometimes a programmer was a developer, sometimes they were an actionscripter or a web designer, depended on the project.
1 project manager for every 4 offices, although there were only 4 offices anyway, but it worked well.
Each office was assigned to a certain project, sometimes 2 worked on a single project, but we rarely worked on more than 1 project at a time. We were very efficient, but sales had the wrong mindset, they were targeting long turnaround sales, which meant BIG profits when you could get the sale, but they took a year to get inked, eventually we ran out of cash trying to close those sales, and the owners didn't want to go for VC.
Just goes to show, even if you build an agile development process and team, if the rest of your organization is stuck with a 1950's mindset, your going to fail, no matter how good development is.
dgary replied ago:
I do completely hate the Adaptive Path office, very warehouse.
And I do LOVE the Nexspace office, THAT is an office I would want to work in.
and Razorfish would make me paranoid with that catwalk thing.
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