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By dotCore
via lunar.lostgarden.com
Submitted: Dec 10 2012 / 19:25

In 1993, I worked on an unreleased RTS game design called Hard Vacuum. Dune 2, the father of the modern RTS had just come out in 1992, revolutionizing the the gaming community's perception of the possibilities of the strategy game genre. We believed that RTS games were the future and that we were the inspired game developers who were going to popularize this hitherto ignored genre.
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