By mswatcher
via msdn.microsoft.com
Submitted: Mar 15 2013 / 07:37
Since Windows Vista, DirectX has been the core graphics API for the Windows platform, enabling graphics processing unit (GPU) acceleration for all OS screen-drawing operations. However, until Windows 8, DirectX developers had to roll their own UI frameworks from the ground up in native C++ and COM, or license a middleware UI package such as Scaleform.
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