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By mswatcher
via blogs.msdn.com
Submitted: Feb 15 2013 / 08:30

Last year, I decided I finally wanted to take the plunge into DirectX development. I'd done a little bit of OpenGL programming several years ago, but no graphics development since then. I bought a few DirectX books, worked through several online tutorials, and tried out the Visual Studio project templates and graphics asset tools, but wasn't sure how to put all this information together to write a simple 3D application.
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