By mswatcher
via altdevblogaday.com
Submitted: Nov 23 2012 / 04:36
So I’m in an interesting position. Malevolence, while not my first game by a long shot, is my first RELEASED game, and I’ve been lucky enough to have it gather a lot of attention (for an indie title) early on in its creation. From what people tell me, this does not normally happen. Normally, a developer will hit on gold after they’ve tested the waters with a few titles first, or had a hand in other game development, such as working for a AAA company.
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