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By choochow
via networkperformancedaily.com
Published: Nov 23 2006 / 09:12

Game programmers need optimized performance from the get-go. This means game programmers are willing to forgo certain things. For example, the enterprise side of the software world was very quick to move to Java when it first came out, but the game programmers didn’t.
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jonjonz complained ago:

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jonjonz reported this link as lame on 11/23/2006 @ 12:02:02

Poorly written self promotion. If this person codes like they write I would not buy anything from her outfit.

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Lowell Heddings replied ago:

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The poster has been spamming dzone with non-developer links for a while... this one was actually development related so it got through.

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BrianBoyko replied ago:

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Hello - My name is Brian Boyko, and I'm the day-to-day editor at Network Performance Daily. I noticed a great deal of traffic coming from this site, and have been reading your comments. Obviously, there's quite a few things that I'd like to address.

First, Jonjonz complaint: that it's "poorly written self-promotion."

I won't argue on the self-promotion part. Network Performance Daily is the official company blog of NetQoS. We don't self-promote in the typical marketing/PR sense, but we are hoping to use the blog to interact with our customers and the public.

As for poorly written - that's a subjective judgment call, but I would like to let you know that any criticism of the quality of writing falls firmly on my shoulders and not on Carol's - I edited the post, I made the decision to publish the post.

To Jwenting: Carol has tons of experience programming in Java - she uses it as her primary programming language. Her point was that enterprise developers tend not to optimize for performance while they code, while game programmers do - and that is perhaps more significant. The headline, in this case, tends to be a bit misleading. The point is not that enterprise developers should switch to C++ but rather that they should consider performance in all steps of application development, much like game developers currently do.

To Lowell Heddings: Yes, we have been posting our own links to this site on occasion. I wouldn't call it spamming, but you did, and what you (and the dzone community) thinks is more important than what we think. One thing we absolutely do not do, however, is give more than one vote - our own - to our own site in order to artificially increase our ranking on the page. That, to us, crosses an ethical boundary and constitutes spamming.

Keep in mind we're a newer blog (we've only been posting for less than two months) and we don't think enough people know about us yet to create those "first submissions" - so we do it ourself. If it gets out of hand or if you feel that it's inappropriate, feel free to give me an e-mail at brian dot boyko at netqos dot com or post a comment to our blog. No amount of traffic is worth ticking people off. Friends come and go, but enemies accumulate, and never is that more true than on the Net.

-- Brian Boyko, Editor
-- Network Performance Daily

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cossins replied ago:

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Since when do game programmers use C? With the notable exception of Quake 2 (or so I understand), the vast majority of serious games are written using C++.

[edit] Oops. Shoulda clicked the link. [/edit]

- Simon

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jwenting replied ago:

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Just another anti-Java rant by someone who's never used the language and talks only to others who've also never used it (or looked at it 10 years ago and never looked again).

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jwenting complained ago:

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jwenting reported this link as non-developer on 11/24/2006 @ 05:12:30

also inaccurate, flamebait, lame, etc. etc.

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