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By bloid
via aigamedev.com
Published: Oct 29 2007 / 08:02

Finite state machines (FSM) work well for linear control, as only one state is active at the same time. That’s what they’re intended for, so pretty quickly, your design starts to take advantage of this. Since only one state runs at any moment, the FSM becomes a resource allocation strategy — deciding which behavior to allow next.
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