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By mswatcher
via silverlightshow.net
Submitted: Nov 27 2012 / 10:28

Developing software for Windows Phone always meant developing managed code. Whether it was traditional development in Silverlight to create your apps or if you decided to build games in XNA, you never left the cozy world of a managed runtime environment. While usually this is something that gives you much more benefits than drawbacks, there are situations where having the possibility to use unmanaged code would be very desirable. Unfortunately, until now using managed code was not a conscious decision you could make as the developer, but rather a limitation of the platform that was imposed on you, and a choice that you didn't have.
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