Link Details

Link 1051461 thumbnail
User 225256 avatar

By mswatcher
via sitepoint.com
Submitted: Oct 18 2013 / 08:26

In the previous tutorial, Part 3, we’ve loaded a JSON file where our meshes were serialized from Blender. Up to now, our render function was drawing the meshes with only a simple wireframe rendering. We’re now going to see how to fill the triangles using a rasterization algorithm. Then, we’ll see how to handle a Z-Buffer to avoid having faces living in the back being drawn on top on front faces.
  • 2
  • 0
  • 96
  • 19

Add your comment


Html tags not supported. Reply is editable for 5 minutes. Use [code lang="java|ruby|sql|css|xml"][/code] to post code snippets.

Voters For This Link (2)



Voters Against This Link (0)



    Apache Hadoop
    Written by: Piotr Krewski
    Featured Refcardz: Top Refcardz:
    1. Play
    2. Akka
    3. Design Patterns
    4. OO JS
    5. Cont. Delivery
    1. Play
    2. Java Performance
    3. Akka
    4. REST
    5. Java