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By mswatcher
Submitted: Oct 18 2013 / 08:26

In the previous tutorial, Part 3, we’ve loaded a JSON file where our meshes were serialized from Blender. Up to now, our render function was drawing the meshes with only a simple wireframe rendering. We’re now going to see how to fill the triangles using a rasterization algorithm. Then, we’ll see how to handle a Z-Buffer to avoid having faces living in the back being drawn on top on front faces.
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