Link Details

Link 1053501 thumbnail
User 225256 avatar

By mswatcher
Submitted: Oct 22 2013 / 11:19

In the previous part, we’ve fixed a random color per face to be able to see the mesh. We’re now going to change that to compute the angle between a light and each face to have a better illumination. The first algorithm reviewed is named the Flat Shading. It’s using per face normals. We will still see the polygons using this approach. But thanks to Gouraud Shading, we will go one step further. This one uses per vertex normals. It will then interpolate the color per pixel using 3 normals.
  • 2
  • 0
  • 87
  • 26

Add your comment

Html tags not supported. Reply is editable for 5 minutes. Use [code lang="java|ruby|sql|css|xml"][/code] to post code snippets.

Voters For This Link (1)

Voters Against This Link (0)

    Java Performance Optimization
    Written by: Pierre-Hugues Charbonneau
    Featured Refcardz: Top Refcardz:
    1. Design Patterns
    2. OO JS
    3. Cont. Delivery
    4. Java EE7
    5. HTML5 Mobile
    1. Node.js
    2. Debugging JavaScript
    3. OO JS
    4. JSON
    5. Ajax