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By Djkiou
via javacodegeeks.com
Published: Jan 15 2013 / 09:38

With the advent of embedded versions of JavaFX, our framework has become more interesting for game development, since we now can target small consumer devices like tablets & smartphones. So I decided to do a little more experimenting with JavaFX for writing Games. This time I wanted to use Canvas to have more control over the rendering in order to be able to optimize the performance on smaller devices. These are my experiences when writing a Tile Engine.
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