Subversion
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By dotCore
via mobile.dzone.com
Submitted: Jan 06 2013 / 17:15

In both cases you are building your own “engine” per-se, doing your own physics and other such things. But what if there was an option, where you could have your cake and eat it, a way to have a full XNA implementation backed by a powerful lighting and rendering engine with plugins for physics and much much more.
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