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By mitchp
Published: Mar 19 2012 / 12:55

By the end of the first day I had a big pile of architecture and data structures, but all there was to show was a few quads rendering on the screen to test the state system, environment system and entity system. Fortunately the big pile of architecture really paid off since the remaining days were spent almost completely focused on the gameplay and visual quality and not writing any glue code, data structures or logic that wasn't just "game logic"
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